BRAZILIAN DRUG DEALER 3 I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT
BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT is a game you can show people who are "games are not art" and "games are art" and both sides will go "yes". Its an impressive display of how much knowledge it takes to make something look bad but be so interesting, instead of amateurish and boring.
To be reductive, its Quake 1 with the ugliest skins and so much effort spent to make the levels look like shit. I was watching excellent streamer and artist Dr.Dubz play this and immediately slammed the buy button when he hit Map05. I don't even want to embed this on the offchance that it somehow autoplays and blows out someone's hearing https://www.youtube.com/embed/A8rc6q-yKzE?si=V4OyJcET0dZTjpPj
Map 1 gives you everything you need to know about BDD3:IOAPTHITFTORMAINTCI, but for me this is the game distilled into a single map. Weird geometry where everything is askew in some way. The music being played inside of the map at a volume that is too loud for everyone. Let alone the offset textures and the transparent door that opens wrong. If I wasn't trying to secret hunt, I dont think a single map in this game is more than a couple of minutes long. Nothing in this game outstays its welcome.
Going back to Quake 1, I've always been dissapointed. My memory of playing Quake 1 shareware as a kid doesn't match the reality of what the game is really like. BDD3:IOAPTHITFTORMAINTCI plays like I remember Quake 1 playing. Just this excellent experience of being amazed at 3d models and being able to play it on my toaster of a PC in the 90s.
Technically I shoulda played and finished this in 2025. If it wasn't for falling into a Dwarf Fortress hole I probably would have. Either way, doesn't matter, it really shouldn't be slept on.